SourceMod uses rolling releases, and updates are continuous. Updates to stable versions of SourceMod are small and non-disruptive. It is generally recommended to run the latest stable build, however, it is not necessarily urgent to upgrade when a newer build appears.

These are development SourceMod builds. For stable branch builds, see this page instead.
There may be breaking changes in builds in this branch, along with shiny new features.

Latest downloads for version 1.12 - build 7134:


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SourceMod's PDB Symbol Server: https://sm.alliedmods.net/symbols/.
Click here to see how to use this URL in Visual Studio. The URL is not web-browseable.

Latest 20 Builds from 1.12 Branch (Click here for all)

Build Download Change Details Src
7134 Trigger build for hl2sdk-l4d2 changes
7133 Trigger build for L4D2 changes (#2155)
7132 Add OnServerHibernationUpdate forward (closes #1483) (#2151)
7131 make RenameFile() on Windows also replace the file (#2060)
7130 i18n: Czech Translations (#2120)
7129 Fix passing variant_t parameters + fix codegen stack on Win64 (#2117)
7128 AcceptEntityInput 64bit fix (#2149)
7127 Update HL2SDK Manifests Submodule (#2150)
7126 64bit gamedata fixes (#2141)
7125 Fix IsClientSourceTV in L4D2 with a custom tv_name (#2143)
7124 Stop EntRefToEntIndex returning garbage if a bad parameter is passed (#1323)
7123 Revert "Trigger build for hl2sdk-tf2 changes"
7122 Revert "Trigger build for hl2sdk-tf2 changes"
7121 Fix SDKHooks IEntityListener (#2138)
7120 Trigger build for hl2sdk-tf2 changes
7119 Trigger build for hl2sdk-tf2 changes
7118 Handle `INVALID_FUNCTION` mismatches at plugin boundaries, redux (#2136)
7117 x32 Windows Gamedata Fixes for 4/18/2024 TF2 Update (#2137)
7116 Prevent recursion in sm_ServerCommandEx (fixes #967) (#2133)
7115 Implement File.Size (#2131)
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